Services
Hire one craft, or the whole chain.
Each of these stands on its own. They also compound — a brand designed by the person who will illustrate for it and build its site ends up tighter than one passed between three vendors.
Graphic Design
Identity work that survives contact with the real world — signage, packaging, merch, and the rules that keep it consistent.
- Logos & brand identity
- Print & packaging
- Merch and apparel art
- Brand guidelines
Illustration
Character-driven, heavily rendered artwork — the same hand that carved the tiki above, pointed at whatever you need drawn.
- Character & mascot design
- Editorial illustration
- Game and key art
- Spot art & icon sets
Web Development
Fast, accessible sites built on modern frameworks — not page-builder sludge. Designed and coded by the same person.
- Marketing sites & landing pages
- Headless CMS integration
- Web apps & dashboards
- Performance & accessibility audits
Game Design
Systems, economies, and the loops that hold them together — plus the art and UI that make them readable at a glance.
- Systems & economy design
- Prototyping
- Game UI/UX
- Art direction
How a project runs
Four steps, no mystery
Talk
A short conversation about what the thing is for, who has to understand it, and what happens if it works. No proposal template until I know that.
Scope
A written scope with a fixed price or a clear rate, deliverables listed, and the rounds of revision spelled out so nobody guesses.
Make
Concepts first, narrowed fast. You see real work early rather than a polished thing at the end you can't steer.
Hand over
Source files, export sets, usage notes or a deployed site with docs. Organised so the next person — including future you — can pick it up.
Not sure which of these you need?
That's a normal place to start. Describe the problem and I'll tell you what it actually calls for.
Start a conversation