Services
Hire one craft, or the whole chain.
Each of these stands on its own. They also compound — a brand designed by the person who will illustrate and build it is more efficient and effective.
Graphic Design
Identity work that survives contact with the real world — signage, packaging, merch, and the rules that keep it consistent.
- Logos & brand identity
- Print & packaging
- Merch and apparel art
- Brand guidelines
Illustration
Character-driven, heavily rendered artwork — the same hand that carved the tiki above, pointed at whatever you need drawn.
- Character & mascot design
- Editorial illustration
- Game and key art
- Spot art & icon sets
Web Development
Fast, accessible sites built on modern frameworks — not page-builder sludge. Designed and coded by the same person.
- Marketing sites & landing pages
- Headless CMS integration
- Web apps & dashboards
- Performance & accessibility audits
Game Design
Systems, economies, and the loops that hold them together — plus the art and UI that make them readable at a glance.
- Systems & economy design
- Prototyping
- Game UI/UX
- Art direction
How a project runs
Four steps, no mystery
Talk
A short conversation about what the thing is for, who has to understand it, and what happens if it works. No proposal template until I know that.
Scope
A written scope with a fixed price or a clear rate, deliverables listed, and the rounds of revision spelled out so nobody guesses.
Make
Concepts first, narrowed fast. You see real work early rather than a polished thing at the end you can't steer.
Hand over
Source files, export sets, usage notes or a deployed site with docs. Organised so the next person — including future you — can pick it up.
Not sure which of these you need?
That's a normal place to start. Describe the problem and I'll tell you what it actually calls for.
Start a conversation