
Two fleets. Sixty-two islands. One supply line that decides everything.
A real-time strategy simulation in development at Tiki-Island.
About the game
Ironsound is a strategy simulation game inspired by the 1988 classic Carrier Command. Take command of the SS Dreadnought Command Ship and sail the reaches of Ironsound capturing islands, building Command Centers and extending your reach. Program, deploy and pilot Tiderams — an amphibious assault vehicle — and Stormvanes, a VTOL light strike and reconnaissance aircraft.
You begin your mission as commander of the SS Dreadnought at the southwest end of an island chain known as Ironsound. There are 62 islands in the archipelago. At the other end, to the far northeast, lies your enemy, the SS Pyrehulk. You, commanding the SS Dreadnought for the Ironfleet, must compete for control of Ironsound against the SS Pyrehulk and the Cinderfleet.
Ironsound is the last frontier in the conquest to control the Great Sea and all of its resources. Conquer the Cinderfleet by establishing strategic Command Centers on each island. Command Centers can produce resources, build vital hardware and fuel, or function as defensive outposts.
Destroy Cinderfleet Command Centers and establish an Ironfleet Command Center in their place. Or drop a Cogsnare Interrupter Pod onto a Cinderfleet Command Center and it will convert it to serve the Ironfleet.
None of this helps unless your Command Centers are connected to the supply network. Some islands share a supply transport and communication network. A Factory Command Center will only manufacture stock if it is connected to at least one island with a Resource Command Center on it. Defence Command Centers will deplete ammo and Whirlvane stores without a connection to a Factory Command Center island.
Capture all of the islands of Ironsound, defeat the SS Pyrehulk, and you will claim victory for the Ironfleet.
Sail, build, conquer
Take control of Ironsound, and try to keep it.
Real-time strategy simulation
Sail the archipelago of Ironsound. Claim islands. Build Command Centers.
Claim islands
Sixty-two islands across seven reaches. Every one you take pushes your offensive front further into enemy territory — and stretches the supply line behind you.
The supply network
Command Centers only stay effective while their islands are connected to the supply network. Cut an opponent's chain and their supplies stop flowing.
Program, deploy and pilot amphibious and airborne craft
From the bridge of the SS Dreadnought you can deploy a small fleet of vehicles on attack and recon missions. Pilot them yourself or program the autopilot.
Plan your defences
Place a Defence Command Center on an island. It comes with its own unmanned interceptor squadron, backed by sea-facing and ground-to-air launchers.
Two powers
An Iron Will — Forged in Fire
Only an iron will and razor sharp strategy will win control of Ironsound.
Ironfleet
- Command ship
- SS Dreadnought
- The fleet's mobile base. A command post, ship yard and battleship. The SS Dreadnought can carry and deploy 4 Tideram amphibious assault vehicles and 4 Stormvane VTOL light strike aircraft.
- Amphibious
- Tideram
- Airborne
- Stormvane
- Patrol
- Whirlvane
Cinderfleet
- Command ship
- SS Pyrehulk
- The Cinderfleet's command ship — a battle-hardened, scorched hulk that relentlessly pushes forward. The SS Pyrehulk can carry and deploy 4 Seatorch amphibious assault vehicles and 4 Cinderhawk VTOL light strike aircraft.
- Amphibious
- Seatorch
- Airborne
- Cinderhawk
- Patrol
- Ashwasp
Follow Ironsound as it's built
Development notes, systems breakdowns, and the occasional look at what broke this week.
