Making supply legible without a spreadsheet
The supply network decides almost every fight in Ironsound, which means a player has to read its state at a glance. Notes on the current visualisation pass.
Devlog
Design decisions, systems that had to be rebuilt, and the reasoning behind the ones that stuck.
The supply network decides almost every fight in Ironsound, which means a player has to read its state at a glance. Notes on the current visualisation pass.
Treating the Defense Command Center as a single damage object was a readability decision before it was a balance one. Here's what it changed.
Seven reaches, each with its own naming logic, so a player can hear an island name and roughly place it on the map.
These are placeholder entries with real subject matter — the layout is ready for full posts. When you want individual devlog pages, this list can be swapped for MDX files or a CMS without touching the design.
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