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Devlog

Notes from the workshop floor

Design decisions, systems that had to be rebuilt, and the reasoning behind the ones that stuck.

  1. Systems

    Making supply legible without a spreadsheet

    The supply network decides almost every fight in Ironsound, which means a player has to read its state at a glance. Notes on the current visualisation pass.

  2. Design

    Why the Whirlvane squadron dies all at once

    Treating the Defense Command Center as a single damage object was a readability decision before it was a balance one. Here's what it changed.

  3. World

    Naming sixty-two islands

    Seven reaches, each with its own naming logic, so a player can hear an island name and roughly place it on the map.

These are placeholder entries with real subject matter — the layout is ready for full posts. When you want individual devlog pages, this list can be swapped for MDX files or a CMS without touching the design.

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