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The two fleets

Every hull on the board can be lost — including the one you command from.

Ironsound is fought over by two rival powers. Each is built around a command ship that builds, deploys, and repairs, and each fields one airborne and one amphibious unit alongside an unmanned interceptor.

Player faction

Ironfleet

Fights under iron, storm, and tide.

Command ship

SS Dreadnought

A mobile fortress, shipyard, and command center in one hull — it builds, repairs, and deploys everything you field.

Airborne

Stormvane

Deploys from the command ship to strike and screen.

Amphibious

Tideram

Establishes and holds a base on contested ground.

Interceptor

Whirlvane

Unmanned, flown from a Defense Command Center.

Opposing force

Cinderfleet

Fights by fire and cinder.

Command ship

SS Pyrehulk

The Cinderfleet's answer to the Dreadnought — a burning hulk that pushes its front forward island by island.

Airborne

Cinderhawk

Deploys from the command ship to strike and screen.

Amphibious

Seatorch

Establishes and holds a base on contested ground.

Interceptor

Ashwasp

Unmanned, flown from a Defense Command Center.

Side by side

Mirrored, not identical

The two fleets fill the same roles with different hardware — and different temperaments.

RoleIronfleetCinderfleet
Command shipSS DreadnoughtSS Pyrehulk
AirborneStormvaneCinderhawk
AmphibiousTideramSeatorch
InterceptorWhirlvaneAshwasp
CreedFights under iron, storm, and tide.Fights by fire and cinder.

The structure that fights back

Defense Command Center

The one structure that fights on its own initiative — and the clearest expression of how supply works in Ironsound.

Armament

Sea-facing launchers and ground-to-air missiles, plus a squadron of Whirlvanes — small clockwork interceptors with no one aboard, held aloft on the spark-gap link running from the center's own relay mast.

Single damage object

The complex takes damage as one object. The squadron flies at full strength right up until the whole center comes down at once — no gradual decline to read off, which makes deciding when to commit genuinely tense.

Finite supply

Losses are only replaced while its owner holds both a Factory and a Resource centre on the same supply network. Sever either and the squadron is a wasting asset.

Cinderfleet equivalent

The Ashwasp fills the same role on the opposing side.